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please note this comment contain spoilers, read at your own risk.







i love the twist, the fact that you need time to realize that yes, the problem isn't the things around you, but you moving, i realized it when i tried getting the bad end by letting as many hazards fall on me at once, and i waited. and waited. i stared at the tentacles in the sink. but nothing came. and since i wasn't looking around much, i noticed how slowly the distored effect creeped up on me, that's when i tried just... not moving, i have to say, it make sense: they're not being attacked by the tentacles, the danger is themselves. so, by keeping calm instead of fighting (non-exsitant) treats, it can end well.


by the way, english isn't my first language.

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what a lovely interpretation of the game!!!! ^^ <3 Thank you for playing!

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Thank you BB for your work. Soleil is a nice character and I hope they get a future spotlight in your next developments! ^_^

 good

Thank you so much for playing!!! ^^ Great video!

Loved the game, BB. Seriously.. your work is amazing. Very much looking forward to more of your games. Keep it up <3 

LOVE THE PLAYTHROUGH!!! Thank you so much for your kindness and for supporting my games! <3

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