Lightkeeper Walkthrough


Walkthrough

In case you're in need of a little help in getting a certain ending for this game, you can refer to this walkthrough (^v^)/

Room 4 (Cell):

Obedient Ending:

→ Choose to NOT break the chains to gain the Obedient Trait

→ Interact with the bed and choose „Take a nap while you wait…“

Otherwise:

Interact with the book and the candle on the window sill, then with the door

Room 2 (Bug Room):

→ Choose „Try to ignore it“ and „Resist the temptation“ to gain the Strong-Willed Trait

Interact with the crystal and then the closet:

If you lose (Normal/Hard-Mode) or choose „Be fast and swift“ (Story-Mode), you get Bad End 1

If you win (Normal/Hard-Mode) or choose „Be slow and gentle“ (Story-Mode), you get a silver key for the next room

Room -1 (Aquarium):

Interact with the hammer and return to Room 2

→ Interact with the aquarium and always choose „Do it“ for the Misguided Trait (not possible if you have the Kind Hearted Trait)

Room 2 (Bug Room):

Interact with the crystal and choose „Break the Glass“

→ Interact with the broken glass again and choose „Clean up the glass shards“ to gain the Kind Hearted Trait (not possible if you have the Misguided trait)

Go back into Room -1

Room -1(Aquarium):

Kind-Hearted Ending:

→ Choose „Intervene to save the servant“ (only if you have the Kind Hearted Trait)

Go into the next room

Room 1 (Dark Room):

You need the candle from the window sill in Room 4 to light this room up.

→ Interact with the cupboard twice and choose „Read the page“ and „Look at another book“ for the Lorekeeper Trait

Interact with the hatch in the floor and choose „Jump In“:

If you lose (Normal/Hard-Mode) or choose „Swim Up“ (Story-Mode), you get Bad End 2

If you win (Normal/Hard-Mode) or choose „Swim Down“ (Story-Mode), you get a silver key for the next room.

Another Alternative for the crystal: If you have the kindhearted trait, you can also interact with the cupboard in Room 2. This unlocks the option „Sprinkle fish food into the water“ on the hatchet in Room 1.

Interact with the closet to proceed into the next room.

Room 3 (Mirror Room):

Interact with the mirror and choose „Alright…“

If you choose „Try to stop it“, you get Bad End 3

Choose „Try to calm yourself“ to proceed.

→ Choose „Express your discomfort in the situation“ for the Strong-Willed Ending (only possible with the Strong-Willed Trait)

→ Choose „Break the mirror“ for the Misguided Ending (only possible with the misguided trait)

Choose „Ask for the crystal again“

→ Interact with the box on the right side and put in the number combination 2403 for the Lorekeeper ending ( only possible with the Lorekeeper Trait)

Go into the next Room

Room 5 (Lightcrystal Room):

Interact with the stone tablet 

Choose „Yes“ for the True End and enjoy : )

Get Lightkeeper

Leave a comment

Log in with itch.io to leave a comment.